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Armed Assault 2 | Arma II

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 Arma 2

 
Arma2

Arma game



ARRANGEMENTS IN THE GAME AND RECOMMENDED Hacks Explained

Texture detail: the "normal" setting seems to affect not only the complexity of the foliage ... in exchange for a number of FPS.
A left on "normal", to avoid clogging of the graphics card RAM.
Especially we can fight - with what are these and other options to save - with a slight increase in the level of "fill", the trees will not only benefit, but for all elements of the (resolution 3-D interface Resolution VS.) game

Video Memory: 512 MB RAM on the graphics card, you can try to "very high" and see if you see an improvement.
In any case, I do not like Arma, it is better to set this option if you have a lot of video RAM - and not in "default" to be introduced to problems created by the name of the first weapons boarding pass with a overcome good amount of RAM was.

Anisotropic filtering: the "normal", improvements must be visible, because they focus primarily on the ground for long-and medium-sized businesses.
The highest choice, it is primarily the direct environment of the player who benefits (including guns, in which inscriptions are much more readable).
But it is worth it for a nice little package from the FPS.
Details such as texture filtering, this option also affects the trees - so maybe more "soft".
But again, if you want to increase the rendering plant, select the "fill rate", which will also benefit the whole picture - and you can activate through the savings here.
A left on "normal".

Detailed Terrain: primarily affects the plants that came on the ground. Arma II here has a big advantage over its predecessors: They mix better with the ground by default with a more appropriate choice. We can easily reduce the incidence of plant distance without being seen is not too surprising players. And always so much to gain, the FPS.
Ideally, I advise you to open up here (with notpead) File "votrenomdeprofileici.arma2profile" in My Documents / ArmA 2 found. This allows you to customize many ways stronger than the available settings in the game ("very low / low / normal / high / very high").
Once the file is opened, locate the entry "terra ingrid = xx", then change the value you have, instead of "xx" with "32.5" and save the file.
To give you an idea of ​​"terra ingrid = 50" corresponds to "very low" (no grass) and "terra ingrid = 30" corresponds to "low"
That may be small but it is very pretty.
First, because it looks closer to the grass, is less disturbing than in Arma me, for the reasons mentioned above.
But because part-cons, we can use the "Object Detail" - (following what we lost so here) which also played in the density of grass, the distance at which objects appear to different types of dune fields, hay, fencing etc. would increase. This is in addition to a clear graphic (picture is more complex), which (we see a far different place to hide behind which the enemy can hide or ...) some tactical advantages.

Object data: for the reasons just mentioned, the higher the better.
Ideal is that it is "very high" is, if not "high" for the worst.

Shadow detail: corner damn tasty and not shadow Arma, what he does best. Remove also be able to avoid some visual artifacts.
Sure, you lose a bit of visual realism (though), but by winning FPS, we can only bow.
A set of "disabled", then.
And to top it all, make sure your file "votrenomdeprofileici.arma2profile" the following items are addressed correctly as follows: "shadingQuality = 0" and "shadow quality = 0" (often even "disabled" "shadingQuality = xx" fixed 'xx = 10 "do as much).

Post-processing effects: ok, abused Bohemia multiple effects, including a white gloss - in the dress of the excessive evil cow.
But the need for post-activated - at least at "low" - can benefit from motion blur, pretty well implemented, for once, which in addition to adding realistic side of right and wrong, making it less visible for a few micro-saccades (as in Crysis) .
Set to "high", also added a little fog that blurs the background, despite the bad hair, effectively masking the effects of aliasing ("aliasing"), especially visible in the distance, trees and houses.
And fill rate increases will help offset the slightly blurred presented here, so go to "high".

View Distance: Fog of War II Arma Arma much better than my shit, the more hilly terrain and forests (where line of sight is blocked more easily) could not be too frustrated for not able to improve the appearance of distance coupled.
So much better when you consider how the pump is the last option, "2000" and is a part.
I advise you, preferably on the "2400" set - which has offered a great view (the global proposed rule was "very high", the "base"). Increasing it further, you will notice that what appears on the side pulled damn naked, and not always worthy of attention in terms of FPS.
If your graphics card need a break, it is always possible to drop some of this attitude, although under the "1600" really started to hurt in the fight over long distances.

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